Update 2.0: Overgrowth




Hello everyone,
After almost another year working on this project, I'm happy to announce that HertenHeld has received a new content update!
This update focusses on better visuals to the base game, while also introducing an extra difficult area as a seperate gamemode.
Alongside several tweaks and additions from long lasting ideas.

Changelog:



Overgrowth Mode
- A new, seperate area has been added, exploring a deeper, more difficult part within the forest.
  This mode can be selected when starting a new game after finishing the base game.
- Nageru,  a new playable character, will be playing in that route.
  Nageru starts out with Samantha's full arsenal, but has a few abilities that differentiate from each other.
- Several new enemies are added and are housing inside the dark forest.
- Alraune Boss fight!

Image

Other Features
- Controls have turned into a Settings menu, with several options for more customisation.
- Added Fullscreen support, this can be toggled in the settings or by pressing F11
- More effects have been added, like jumping, landing effects, hit effects and more.
- Environmental effects have been added to add some atmosphere.
- These effects can be disabled on the options menu, to make the game similair to it's 2021 release.
- Knockback! Some heavy attacks will send you flying!
- Several enemies have an updated AI, stats and movement pattern.
- More difficult enemies may appear at earlier areas as you make progress.
- Several doors will now stay open after you reached a progression point
- Maximum falling speed is slightly increased, followed with a landing effect from a certain height.
- The Sanctuary got some stained glasses as backgrounds.
- The Time Attack hotkey is now an option within the settings.


Items
- Added several animation cancels to knife and bow interactions.
- The charge attack will now remain while using melee
- Added Bomb Arrow weapon combo
- Seed Bomb will now deal more damage when hitting enemies while thrown
- Revive health will now be half of the maximum health.


Misc
- Save System is now reworked an is no longer reliant on a save state.
  The save message is also moved towards the Save Stone itself.
- Birds are now more lively and hop around peacefully, stand still and they may even hop towards you.
- Added signs in some areas to give advice.
- Added a cameo or two from other games it took inspiration from.
- Some sound effects can change their pitch
- Fixed a bug where you're moonwalking after pressing 'D' (finally)
- Fixed a bug where you couldn't jump after continue by pressing space or enter



This update has been made for both HertenHeld's 4th anniversary, and Nageru's 10th anniversary. 
As a celebration of two of my favorite works.

This update also has showcased how far I've now come as a gamedev myself too. 
It was great to come back to this project and getting into using more self-created tools and proper time-management that has streamlined the workflow and personal condition much better. 

As of now: HertenHeld has received 138 total downloads, which is almost 50 more since it's final patch.
Once again I wanted to thank everyone who has played my game, and am looking forward to the future.

Hope you'll enjoy this new update.

Files

Herten Held v2.0.zip 77 MB
32 days ago

Get HertenHeld

Comments

Log in with itch.io to leave a comment.

(+1)

Where can this are be found?
After the wolf? :-)

The mode will be unlocked after you beat the base game. So yes, after the wolf.

By the way, do you happen to be the same person who has beaten the game in it's early beta state? 

Nice to see you back again. :)

(+1)

Might be, I basically play it again every once in a while :-)