Update 1.0.2: Taking Control


Version 1.0.2 is out today!

This update has taken a focus on improving the game's engine.
That way, it's easier to make multiple menu's and making the actions more universal with different inputs.

And as result, it's now possible to set keyboard keybindings!

This has been a suggestion asked by multiple people, so I'm glad that I've managed this to work well.
I've also tried applying this to the gamepad/controller, but that was more work than I had expected, hopefully it's not too significiant because controllers don't have that many buttons and options as a keyboard does.

I do have made some other changes to improve the controls as well, which include:
- Controller D-pad controls now also works for Analog.
- The vial has turned into a passive item, which automatically fills up and uses when needed, this saves up remembering one more button to use, it has also a more visible effect when it's used.

Other changes include:
- The title logo is updated
- The pauze screen is now a proper menu to select from
- The introduction lines takes a little longer to progress, giving you more time to read them. (You can still skip to the next line manually)
- Some minor aesthetic changes and bugfixes

There was also an attempt to fix the saving bug between versions, but unfortunate, I havn't found the right solution for it.
It is however possible to change controls, and continue the current session with the new keybindings though! So I see that as an improvement.

There were a lot of ideas in mind to work on content updates, but the more I think about it, the more I think it fits better for a potential new game. With that said, it's likely that this will be the last major version of Herten Held.
While I would love to continue giving it updates, sometimes it's better to move on to new ideas.

Thank you all who have been playing this game and giving me feedback to improve on it.
I've learned a lot from my journey making this game, with more to come as well.

Files

Herten Held v1.0.2.zip 51 MB
Apr 25, 2021

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