Update 1.1.1: Combo balance patch


Hello everyone,

After a little revisit, I've wanted to update Fallen Star a bit to have a better chance at maintaining a combo in various areas:
- A few enemies have been placed on parts where the combo could usually runs out.
- Reaching the stairs will now reset the combo countdown.
- Moved a cloud platform in the sky area where jumping was a little too precise.
- When the Nightmare Knight does it's lightning strike 3 times, an arrow is added at the 3rd strike.
- Safire and Kalynn's combo countdown last a little longer. (8 to 9)
- Serene's combo countdown last a little shorter. (13 to 12) (The reason why Serene's combo last longer is because she is more reliant to it than the other 2)
- the pink plant room is now visitable.

The idea with this update was first to try and see if it was possible to maintain the combo from the start until the end. But despite these changes, I also still feel like the combo power should still be a bonus, not a persistent effect. This is why it's still likely to run out of the combo during the lava and boss areas. As those shouldn't be blown through with a combo effect.
Perhaps it becomes a little too easy to maintain now, but I think that's fine with how well Serene was doing.

Thanks once again for playing my game.
Fallen Star is now my most successful Pico-8 game. And I appreciate the attention it has recieved.

Files

Fallen Star v1.1.1.1.zip 494 kB
Apr 22, 2023

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