Shepherd
A wizard had seen enough adventure, and makes up for a living as a shepherd.
While the days are peaceful, the nights are overflown with predators trying to steal the sheep.
Protect the sheep over the night, and they'll reward you with cash the next morning.
In 3 weeks, the day of the Shepherd Conference will happen, where you showcase all your sheep, If your sheep value is high enough, then you'll win the game.
To encourage the shepherd, he set up milestone goals each week to keep track of his growing herd, the weekly goal must be met to make progress.
However, the predators will grow stronger as the weeks progresses, be prepared for enemy ambushes!
Controls:
- Move around with the arrow keys.
- Interact with Z/N
- Shoot with X/M
Player 2 mode:
When the dog is bought, you can take control and move it around by pressing Q/A and move it around with ESDF. Pressing Q/A again will return it to it's default behavior.
At daytime, you can interact with 3 objects:
- Bell: Starts the upcoming night (You'll need sheep to activate it)
- Shop: You can buy sheep, elemental wands, a boxing glove to defeat enemies on contact, and a dog that fights predators.
- Catalog: shows the amount of a certain type of sheep, see various sheep abilities, and their total possible value after one night, you can also buy a specific sheep for a higher cost, and view your progress on the current goal.
The enemies can't hurt the shepherd, and the shepherd can't hurt the sheeps.
Status | Released |
Platforms | HTML5 |
Author | ppowersteef |
Genre | Action |
Made with | PICO-8 |
Tags | Arcade, Pixel Art, Retro, Top-Down |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Smartphone |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Links | Community, Lexaloffle BBS |
Development log
- Update 1.1.3: Catalog price balanceOct 29, 2023
- Update 1.1.2: Playable dogOct 16, 2023
- Update 1.1.1: Casual ModeOct 12, 2023
- Update 1.1Oct 08, 2023
- Update 1.0.1Jun 19, 2022
Comments
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the guy stole my sheep D: cool game :)
Thank you!
Great concept and story! It's a challenge...but feels like a good balance after a few plays. I'm trying it on a keyboard but seems like a gamepad will be necessary. Music adds a lot too.
Keep refining, it's a good one!
Some more thoughts as I play more...add a restart option when game over. It happens a lot, lol, so easier than resetting the cart.
Is there any "herding" logic build in? I can't tell...but would be nifty if as you walked around (and your dog) it would push the sheep towards the middle or something. Something that makes it feel like I have a little more control over those sheep banging into the edges. The stealer guys are rough! Or maybe save the stealer guys for a later level...start off with the green gobblers?
Also took me a bit to realize the wizard can't get hurt by the baddies and my sheep can't get shot by me.
Hey, thanks for the feedback!
I'm sorry for the late reply, for some reason I didn't got a notification from it.
Having control over the sheep was a concept idea, but I didn't had an idea on how to work that out. Redirecting the sheep back to the center (and away from the border) does sound worth trying out.
The plants already come out earlier if you try to keep only a little amount of sheep, back then they were a form of 'anti-cheat' mechanic, but I may alter that mechanic a bit.
The hurt mechanic (or lack off) is indeed unusual, I'll probably mention that on the page.
Think this gives me enough ideas to come up for a new update, once again, thanks for the feedback!