Update 1.0.1


Hey all,

After I've recovered a bit, I've decided to wrap up the Shepherd update that I had in mind.

I went experimenting with this update and cleaned up some of the code/functions. and also brought a few changes to the gameplay as well:

- Added autofire, to make it more mobile friendly.
I've previously had this disabled, because the rate of autofire was too fast and uncontrollable, now I can change the "turbo-rate" at will. It's still possible to fire faster with manual presses though, but I don't want to make it a skill gap.
- It's now possible to buy and sell sheep at the catalog
Another big feature that allows more possibilities to manage your herd, the price depend on how much the value of the sheep themself are.
Buying them selectively comes at a bigger cost than random. This is a bit experimental, so it may change in future updates.
- The objective sheep value goals have been reduced from 25, 75 and 150 to 20, 50, 100
over the course of weeks 1, 2 and 3, respectively.
- Rams now damages enemies that instakill sheep
This will keep rams helpful in the endgame.
- Added a new secret sheep related to plants.

Version 1.0.1.1:
- doubled the selling prices of all sheep
- in a situation where a ram would defeat an enemy with their hit, but the enemy would've defeated the sheep otherwise, the ram will win.
- toned ram damage down from 3 to 2, so they don't handle the first few nights on their own.
- fixed a visual error where the ram was caught for a single frame.

I've heard from multiple sources that this game felt too hard, so with these tweaks, the game will be much easier to progress.
I'll look into it if these changes feel balanced enough. Defining a good skill gap is difficult, so chances are that I might add a difficulity mode that reverts these changes next time.


And that's all for now. Have fun herding!

Files

Shepherd v1.0.1.zip 479 kB
Jun 19, 2022

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